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Operation: Influence A Division FilmSim at Camp Alpha Sat 20th January 2024
Sat, 20th January£28.00 – £85.00
For the full filmsim rules please follow the link – Filmsim Ruleset
Special offer! Play Saturday and Sunday for only £40.
After the total collapse of New York during a Smallpox Pandemic named “Green Poison”, a number of sleeper agents of the Titular Homeland Security force known as ‘The Division’ were awoken to combat the chaos of a city on its knees. The government forces of the JTF tried to contain the outbreak and the violence that then ensued from gangs and disenfranchised thugs inside the contaminated boundaries.
The city fell! And the rest of the world followed.
In the past year a serious threat to national security has established itself, a gang known as the ‘Hyenas’ – a group of opportunistic raiders that prey on struggling civilian encampments through violence and intimidation. These hedonistic scavengers take everything they can steal and destroy everything else to deprive their enemies of valuable resources. The Hyenas are led by a council of the strongest pack leaders.
It seems now that the violence has pushed out of the city and into the rural outskirts, each group trying to influence the survivors of the pandemic.
JTF and Division.
The Joint Task Force is a coalition of the National Guard, firefighters, police officers, civil volunteers, and members of other civil services. They are all of what remains of their respective groups and work to stabilise the country. Although JTF soldiers were overworked and possessed meagre resources, they still worked in tandem with The Division to restore order and stability in New York.
The Division is a group of elite civilian sleeper agents who work for the U.S. Government. They are to be activated during a dire catastrophe or disaster and are the last line of defence when all else fails. Their goal is to save what remains of society and to ensure the continuity of government.
These roaming scavengers are thieves and murderers, who prey on the weak and incautious for resources, and kill for kicks, as well as destroying everything they can’t salvage to hobble their enemies. The Hyenas show a lack of free world discipline, roaming around in groups.
A destructive criminal faction that has surfaced as a result of an organised prison break from Rikers Island. These hardened criminals are now low in number after the work of the JTF and Division.
The Rikers have now become guns for hire, joining either team if the Credits are right.
Rikers will only be played by Gunman Marshals
The teams will enter the forest and try to gain Influence and control, the JTF looking to make places safer for those that have survived the outbreak. The Hyenas are looking for places to store drugs and guns.
Certain locations in the forest will be priority positions to influence, to do so is simply get to the area and activate the influence clock to your team.
There are also hidden credit stashes, with time locks. These stashes contain credits in which you can salvage and take back to your house stashes, which you can use to influence Riker units or use to counteract the influence clocks of your enemy team at the end of the game.
Influence clocks will be chess clocks with a button coloured to your team – DON’T SHOOT OUR CLOCKS
Credit stashes will be hidden around the site, they will have clocks on them with sections colour out on them. The stash are only open with the minute hand in the unlocked section of the clock that is next to them. – DON’T SHOOT OUR CLOCKS
Laminated cards with a value on them, each credit in your team’s house stash is worth a second example 60 Credits is 1 minute.
Credits you wish to save and use against the enemy team’s influence must be placed inside, these stashes can only be raided by the Rikers, if the enemy team pays them 1200 credits. Any credits taken by the rikers this way are removed from the game.
Things to know and think about
We will be giving a bonus to the player who most looks the part.
We have full catering on site.
We advise you bring plenty of water and rations to consume during gameplay as you will be out for up to 2hrs – 3hrs at a time.
Please try to be as prepared as possible with the kit to save time in the morning. 8.00am ARRIVAL!!
‘Milsim Lite days at Gunman are suitable for all levels of airsoft player, but are especially aimed at players who want slightly more realism than a skirmish game offers, while still getting plenty of trigger time and a lunch break.
The games usually last for two hours at a time and will contain several objectives and a good amount of trigger time.
When you are shot a team-mate must get to you & tie one of your bandages to your wrist to make you live again
Being able to work in a team makes a big difference in these kinds of games and is often essential to complete objectives.
You may bring any realistic weapon including two-tone guns as long as they do not exceed the site power limits.
Mid-cap magazines are recommended, but hi-caps are welcome within ammo limits. Rentals are available.
Whilst in field all players must:
Carry 2 bandages
Carry 2 aggressive grenades FRAG/INCENDIARY
Soldier – Only have up to 600rnds worth of ammo loaded in mags
Support Gunner – Only have up to 3000rnds worth of ammo loaded in mags
Players must NOT take into the field any more MAGS than their ammo limit!
You can only reload at a controlled re-gens, (this includes BFGs), unless you push/drop the bbs in your mags by hand (no loading tool/pouring into high caps).
You may carry only 3 standard loaded Pistol mags. Any more must be included in your ammo limit.
Each day the marshal team will decide who is best dressed for the theme of the game and they will be given a bonus for that game.