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DTSTART;VALUE=DATE:20250621
DTEND;VALUE=DATE:20250623
DTSTAMP:20260410T151209
CREATED:20241203T184845Z
LAST-MODIFIED:20250605T205146Z
UID:10000751-1750464000-1750636799@gunmanairsoft.co.uk
SUMMARY:Eversley: Camp Alpha (Hampshire) - Open Filmsim Weekend Green vs Tan: Border Wars - The Line
DESCRIPTION:The Line\nAlong a disputed stretch of land called the Line\, tension between two regional forces has quietly escalated into something harder to ignore. On one side\, North Ridge Unit\, a green-clad group operating out of the nearby hills and tree cover relies on careful planning\, local knowledge\, and old gear that’s been patched and repurposed more times than anyone can count. On the other side\, South Sector Patrol works the dry lowlands\, moving fast and light across open terrain\, hardened by exposure and long stints in the field. \nNeither side considers themselves the aggressor\, but both know the stakes. Resource crates dropped periodically by unknown actors have started appearing at key points along the Line. Each one contains something essential: food\, fuel\, water\, or maybe old tech. Fights break out over the drops. Sometimes it’s clean. Often\, it isn’t. Each team has dedicated haulers and mules tasked with collecting whatever they can. Ambushes and theft are expected. What matters is what you bring back. \nA third group\, unaffiliated\, moves through the area: the Merchants. They don’t carry weapons and don’t respond well to threats\, but they’ve got access to supplies if you’ve got the right leverage\, namely dog tags collected from the fallen.  \nThere are no great speeches or big flags out here. Just two teams doing what they have to\, in a place where every crate might mean the difference between winning and going home empty-handed. \n  \n \n \nGame Objective\nTeams must collect and secure at least one of each of the five resource types to qualify for a win. The team with the most complete sets of resources at the end of the game is declared the winner. Strategy\, coordination\, and timing are key; this is not just about firepower. \nTeams\n\n\nTwo Main Teams: \n\n\nNorth Ridge Unit (Green Team)\n\nSouth Sector Patrol (Tan Team)\n\n\n\n\nEach team will designate: \n\n\n2 Mules: \n\n\nMules are the only players permitted to physically carry and collect resource crates.\n\nThey can be targeted\, wounded\, and have resources stolen by opposing players.\n\nIf a mule is “killed\,” they must drop any carried resources and return to respawn.\n\n\n\n\n  \nResources\nThere are 5 types of resources: \n\nWater \n\nFuel \n\nFood\n\nTech\n\nAmmunition (Ammo)\n\n\n\nTeams must secure at least one of each to qualify for victory.\n\nResources are stored in crates located at drop points across the field.\n\nResources lock to a spawn clock—they are only collectable at specific time intervals.\n\n\n  \nDrop Points\n\nThere are 3 primary drop locations\, with the option to add additional drops containing fewer crates if needed.\n\nEach drop contains 3 crates\, with random or pre-assigned resources.\n\nResources unlock every 10 minutes\, marked by a central respawn/game clock.\n\nOptionally\, there can be “dead zones” during which no resources can be collected—used to increase tension and control pacing.\n\n\nTheft and Engagement\n\nThievery is allowed: players may steal resources from opposing mules by:\n \n\nEliminating them in play.\n\nLooting dropped crates or gear from downed mules.\n\n\n\nStealth\, ambushes\, and sabotage are all viable strategies.\n\n\n  \nMerchant Squad (Optional)\n\nMarshal-led neutral squad\, referred to as the Merchants.\n\nRoam the field unarmed and independent from either team.\n\nIf Merchants are within proximity of a drop point\, they can temporarily shut it down\, preventing collection until they move on.\n\nPlayers can approach unarmed\, presenting collected dog tags to purchase specific resources from the Merchants (if available).\n\n\nDogtags\n\nWhen a player is eliminated\, their dog tag (provided at start) can be taken by the opponent.\n\nDogtags serve two purposes:\n \n\nCurrency to trade with the Merchants.\n\nScoring Bonus—any unspent dog tags held at the end of the game may negate an opponent’s extra resource set\, potentially shifting victory.\n\n\n\n\nVictory Conditions\n\nA team must collect at least one of each resource type to qualify for victory.\n\nThe team with the most complete sets of resources at the end of the game wins.\n\nIn case of a tie\, the team with more dog tags may use them to negate opponent resources\, breaking the tie.
URL:https://gunmanairsoft.co.uk/event/eversley-camp-alpha-hampshire-filmsim-weekend-5/
LOCATION:Gunman Eversley Alpha (Hampshire)\, Gunman Airsoft - Eversley The Welsh Dr (Off A327)\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:FilmSim Open Days,Open Days
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