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DTSTART;VALUE=DATE:20260321
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DTSTAMP:20260408T010618
CREATED:20251216T231335Z
LAST-MODIFIED:20260304T152017Z
UID:10000949-1774051200-1774223999@gunmanairsoft.co.uk
SUMMARY:Camp Alpha (Hampshire) - Filmsim 21st & 22nd Mar 2026 Weekend
DESCRIPTION:The Drop\n  \nThe year is 2042 after years of wars\, poverty and plague the world’s most powerful nations formed a unified government known as Olympus. \n\nWith the resources of the earth being much depleted or destroyed\, Olympus looked back to the old ways of earth to sooth the globe’s anger and restlessness by doing the same as what the rulers of Rome did\, they designed a Game that would control the mob and put their focus not on the people that sat at the high tables of Olympus but at the blood\, spectacle and rewards offered by The Drop. \n\nSupply pods descend into designated conflict zones. Inside: rations\, medicine\, advanced tech\, fuel cells\, credits. \n  \nEvery Drop is guarded by an autonomous war construct: \nATLAS. \n  \nTeams fight for control. Olympus broadcasts it live. \nWin and your people are sponsored. \nLose and you are forgotten. \nThe Objective\nTo successfully claim and secure more drops than the other teams during the game time\, but be careful some drops are more valuable than others.\n\nSecure more Drop Points (DP) than opposing teams before the final whistle. \nDrop Values:\n\nStandard Drop = 1 DP \nRare Drop = 3 DP \nLegendary Drop = 5 DP \nFinal Sudden Drop = 8 DP \n\nWinning Team: Highest total DP at event end. \nThe Blood\nNo one said it was going to be easy to collect these Drops. Each drop is guarded by an Olympus Atlas\, an unkillable robot designed by the greatest minds. They guard the drop until it is claimed by a team or the drop timer runs out.  \n  \nHow do you stop an unkillable robot I hear you ask? Very simply a grenade\, a disruption smoke(any colour bar red/orange)\, or if you’re brave enough press the reboot button located on the Atlas itself (the metal square located on its back). These methods should put the Atlas down long enough for a quick grab\, take too long and it will reboot. \n\nOh and don’t shoot them when they are moving to drop zones… No one Steals from Olympus and lives  \n  \nAtlas \nAtlas Cannot Be:\n\nEliminated via BB fire\nBlocked physically\n\nAtlas Can Be Disabled For:\n\n60 seconds (Phase 1)\n45 seconds (Phase 2)\n30 seconds (Phase 3)\n\nDisable Methods:\n\nGrenade within 5m\nDisruption smoke (any color except red/orange)\nPress (with an open and free hand) “Reboot Plate” on Atlas back \n\nIf shutdown successful: \n\nTeam may extract Drop token\nAtlas reactivates after timer\n\nATLAS CAN NOT be shutdown while moving to drop locations  \n  \nThe Spectacle    \nThe arena is declared\, each team is given a number of maps of the arena that have a grid system on them. During the game time The Announcer will radio give a number which is located on the maps but there will be multiple of that number and only one is the real drop point. Making the teams move fast\, and working together \n  \nThe Escalation \nOne thing that happened during the first games was the mob got bored of the standard of it all and Olympus knew it needed to do more with the drop\, so they decided to add phases during in which made the games more entertaining for those watching but more deadly for those involved \n  \nPhase I: Opening Broadcast\nFrequent Standard Drops: 15 minutes \nThe Announcer calls regular grid coordinates\, encouraging movement and map control \nAtlas shutdown window: 60 seconds \n  \nPhase II: Controlled Chaos\nResources grow scarcer: 20 minutes \nDrop frequency decreases\, but value increases. Rare Drops begin appearing in rotation. \nRadio “Blackout” periods Announcer will give coordinates once when opened and when timer has half remaining  \nAtlas shutdown window: 45 seconds \n  \nPhase III: Spectacle\nLegendary Drops enter the field. \nAnnouncer will give coordinates Multiple times and also answer requests for repeats  \nEvery grid call now pulls all factions toward collision.\nAtlas shutdown window: 30 seconds \n  \nPhase IV- The Sudden Drop\nIn the final moments of the event\, Olympus deploys one final Drop worth massive points. \nSingle location. Full announcement. \nMaximum conflict. \nAtlas shutdown window: 30 seconds \nThe Reward \nIf your team wins the Drop\, through teamwork\, skill and cunning. Then you may get a sponsor from the high table making your life a little better in 2042. \n  \nThe Teams\nDepending on the numbers that enter THE DROP\, will change the game play on the date.  \n  \n2 Teams (20–40 players) \n  \n3 Teams (30–60 players) \nDynamic alliances allowed (declared via ref\, 15 min max). \n  \n4 Teams (50–80 players) \nNo formal alliances. Dynamic alliances Allowed (declared via Marshal\, 15 min max) \n  \nALL NUMBERS OF TEAM. \nEach team must have: \n1 Squad Leader (radio mandatory\, will have radios for players) \n1 Atlas Interaction Operator (press reboot button) \n1–2 Medics (if using medic system) \nDynamic Alliance \nIf one team leads by 7+ DP: \nRemaining teams may temporarily: \nShare medics \nShare Drop extraction (they both gain the points for that item) \nBut must declare alliance via Marsal \nAlliance lasts 15 minutes max \n  \nAfter alliance expires: \nBetrayal allowed. \n  \nThings to know and think about \nYour team looks\, anything goes.. From the Southamerican cartels to Danish special forces\, the best look may get a little bonus to help in the drop.  \nWe have full catering on site. \nWe advise you bring plenty of water and rations to consume during game play as you will be out for up to 2 hrs – 3hrs at a time. Please try to be as prepared as possible with the kit to save time in the morning. 8.00am ARRIVAL!! We close the gate at 9:00am for the safety brief starts are 9:10am \nBasic rules. \n‘Milsim Lite days at Gunman are suitable for all levels of airsoft player\, but are especially aimed at players who want slightly more realism than a skirmish game offers\, while still getting plenty of trigger time and a lunch break. \nThe games usually last for two hours at a time and will contain several objectives and a good amount of trigger time. \nBeing able to work in a team makes a big difference in these kinds of games and is often essential to complete objectives. \nYou may bring any realistic weapon including two-tone guns as long as they do not exceed the site power limits. \nMid-cap magazines are recommended\, but hi-caps are welcome within ammo limits.  Rentals are available.
URL:https://gunmanairsoft.co.uk/event/camp-alpha-hampshire-filmsim-21st-22nd-mar-2026-weekend/
LOCATION:Gunman Eversley Alpha (Hampshire)\, Gunman Airsoft - Eversley The Welsh Dr (Off A327)\, Hook\, Hampshire\, RG27 0PX\, United Kingdom
CATEGORIES:FilmSim Open Days,Open Days
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