Gunman Airsoft Standard Site Rules

Timings

Unless otherwise stated for specific events, all players must be on site and ready for the safety briefing at 9.30am sharp. Game play starts at 10am. We recommend you arrive at 8.30!! You must have registered and your rifle chronoed before the briefing starts, if your late you will have to wait until a Ref is available to give you the safety brief.

Site Rules
  • All rubbish must be put in the Bins provided for you in the safe zone and in game areas, please use them!
  • The boundaries of the game must not be exceeded - The game zone will be identified at the begining of games
  • All in game vehicles can only be driven by people holding a full UK driving licence and who have not touched any alchol within 12hours
  • All private in game vehicles must have Mot/tax/Insurance, unless arrangements have been made with the organiser
  • No pyros are to be used without the permission of the event organiser
  • All weapons must have their magazines removed and chambers emptied in the out of game areas or when instructed to do so by a ref
  • No fire must be directed towards out of game areas
  • In the event of a fire, please make your way to the fire point on the road

A full in-depth safety briefing will be given at the start of each day

Sin Bin

  • Anyone found repeatedly breaking any of the game or site rules will be removed from the game for 5mins and if this continues will be asked to leave the site
FPS Limits
  • AEG & Pistol FPS limit is 330 FPS with .2 BB - Strict due to the urban things can get pretty close
  • Support Weapons (Mini Mi, MG36, M249 etc) 350 FPS with a .2 bb Engagment distance of 15m and no firing inside the building, into and out of is fine. Side arm to be carried for contact within engagement distance
  • AEG Snipers , (modded to Semi only, and lowcaps.) 370fps MAX, min engagement 20m. Side arm to be carried for contact within engagement distance
  • Sniper rifles, (single shot bolt action) 370fps - 500fps min engagement 20m. Side arm to be carried for contact within engagement distance
  • Fixed Machine Guns (.30cal, .50cal) may fire upto 370fps with a 20m engagement range.
Standard Game Rules
  • When shot, a loud call of ‘HIT’ should be made and the player is considered out of game
  • When hit the player must place their hand in the air to show they are not live
  • Dead players ‘DO NOT TALK’
  • Dead players should make their way to a live team mate or re-spawn point and take a loud, slow 10 second count to become live again
  • Do not respawn in the middle of a firefight
  • The re-spawn must be stationery and the dead player must place one hand on the shoulder of the live player or one hand on the re-spawn point during the ten second count
  • A hit is anywhere on the body or the gun
  • Ricochet should also be taken as a hit

Goggles

  • Goggles must be worn at all times when outside of the Safe Zone! Unless a ref calls an area safe
  • DO NOT TAKE THEM OFF DURING A GAME!
  • If your goggles fall off for any reason or are damaged, place your hands over your eyes and call CEASE FIRE. The game will be stopped and a ref will come to your aid
  • We strongly recommend full-face masks

Pyro

  • Pyro must not be thrown at a live target
  • You must be able to see the area you are throwing the pyro, no blind throwing over buildings or into scrubland bushes
  • Pyro clears whole building
  • Pyro has a 5m radius outside - cover has no effect
  • If you set off a mine or claymore, then it counts as a hit
  • Any heavy cased pyro (BFG) must be under armed rolled 5m or dropped, 9mm blanks only for use inside buildings
  • Any explosive mines/tripwires must have the explosive facing away from the trigger (wire for example) only shotgun and 9mm blanks are allowed
  • BB Claymores and powermines must not be set up to hit above 3ft for goggle safety

Mission Based Lives

  • Attackers have infinite lives and re-spawn from a team mate and/or respawn point
  • Defenders have 2 lives, first is off a team mate, 2nd is off a respawn point. This continues untill the mission is over. Respawn points may change as the mission progresses

Site Safety

  • When entering buildings take care, as the floors may be slippery
  • Do not climb on the roofs of the buildings or scramble over rubble piles
  • The Woodland and scrubland areas have been fairly untouched so mind you’re footing and low branches

Out of bound areas

  • Any buildings that have been red taped, or had the doorways blocked up must not be entered
  • Do not go into any of the fields adjacent to the gaming areas
  • Do not shoot at the livestock

Gun Safety

  • At point blank range, a single shot is sufficient
  • When entering buildings, guns should be lowered to prevent headshots
  • Guns should not be fired for more than a 3 second burst to prevent overkill
  • No blind firing, be sure you have a target to shot at
  • Bang Rule, if you have managed to get the jump on some one, you may use the bang call to reduce the chance of injury, this can only be made at extremely close range 5m or less and the callers gun must be fully operational

Under 18's

  • Must wear full face masks
  • Cannot use Pyro of any kind
Honour

Airsoft is a game of TRUST and at Gunman we take this very seriously, we do NOT allow shooting to a yield or cheating, if your hit first your the one that needs a respawn, Airsoft is a realistic combat simulation experience and NOT paintball.

Whistle Blows & Game Calls

Whistle Blows: 1 - Start the game, 2 - Warning, 3 - Game Over/Stop Game

Verbal Calls:

  • Game Over - Whistle has been blown 3 full times, go safe, remove mags from guns and clear chambers, DO NOT remove goggles
  • Cease Fire - Game play must stop and all participants are to stay where they are until one blast of the whistle starts the game again, or a Ref calls the game to an end
  • Fire - There is a fire, all participants are to stay where they are until a Ref calls the game to play on or to an end, in which case every one makes their way to the road

The refs word is final!


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