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Sat, 21st February - Sun, 22nd February

£28.00 – £58.00

Bored with 15 minute team-deathmatches or capture the flag airsoft games?
Had enough of “paintball games with airsoft guns”?
Want to work tactically with team-mates to complete objectives but never have the time or space available?

Come and try a very different airsoft experience to the average skirmish at one of our Filmsim Open Weekends!

First, what it’s not about:

Our Filmsim games are not about “shoot loads of ammo mindlessly at the other team”; that’s a skirmish game, and you can find that at just about any other airsoft site.

If you just want to run around, spraying ammo all over the place, in short scenarios without thinking too much, then Filmsim is not for you. Have a look at one of our Skirmish Weekends instead.

So what is it about then?

Our FilmSim Open Weekends are designed to offer a more involved, realistic, and fun experience than a basic skirmish offers without being too complicated for new players. The rules are a little more involved than normal skirmish games, and specific rules or mechanics may be added according to the scenario being played. We recommend familiarising yourself with the general Filmsim rules in advance, and listening carefully at the morning’s briefing.

Filmsim open days present a more accessible and casual experience compared to the more full-on weekend themed events and MilSims run by our sister company Filmsim. If you enjoy our Filmsim Open Days but want more, then we recommend you try one of the full weekend themed events found at https://filmsim.co.uk/events/. Team recognition is based on your uniform (so no armbands), games last all day, and rules of engagement apply (especially to Government forces).

General

The weekend will usually have some kind of story/narrative behind it, and we encourage players to get involved with this, preferably with some role-playing (or dressing up) where they can. The story may develop throughout the day or weekend, depending on the course of events during gameplay. Sometimes we run multi-weekend narratives, with the outcome of one weekend affecting the dynamics and story of the next. For example, if a weekend ended with a Special Forces team missing their extraction window, the next weekend may continue the story with them being persued by an angry enemy as they try to reach a secondary extraction or a safe house.

The story will usually be published on our Facebook Page a couple of weeks before the event. We love it when players come dressed up, and are willing to get involved with role-playing rebel freedom fighters, crazy drug dealers, or whatever other weird faction has been written into the game. There is no obligation to do this, but we can guarantee it’s great fun!

Game sessions are longer (usually two hours, breaking for lunch, then another two hours) with multiple objectives to complete, sometimes involving more complex mechanics (e.g. you need a specific person to accompany an item to its destination, or an objective may require several conditions before being complete). The extra time also permits co-ordinated pincer attacks, ambushes, stealthy flanking manouevres etc, that are just not practical in short, simple skirmish games.

Uniform/weapons

Unlike on our full Filmsim or MilSim events where your uniform and weapon type is usually specific to the faction/team you are on, there are usually no restrictions on what you can wear or what type of weapons you can carry at our Open Filmsim weekends.

Most players will be limited to semi-auto only to encourage more tactical play, as well as making that heavy, expensive LMG you encounter a lot more fearsome when it starts spraying!

We also limit the number of weapons, and the quantity of ammo players can carry in the field. Magazines can only be refilled at respawn points (e.g. HQ or mobile field pack). There are few things more annoying in a game than trying to take an objective when there’s someone dug in real good with four guns and infinite ammo…

Very much like some of our favourite FPS multiplayer computer games, players choose their loadout based on class limitations. You can change your loadout/class at any point during the game by visiting a respawn point and swapping out as required.

For the full filmsim rules please follow the link – Filmsim Ruleset

Please also consider the Terms & Conditions of Entry to Events.

The games are played in woodland and semi-derelict buildings and require physical and mental exertion. If you have any medical conditions which may affect your safety during the day, please approach the manager in confidence before the game starts so they are aware and able to offer suitable help should the need arise.

We want everyone to have the best experience possible at every one of our events, regardless of whether it’s your first airsoft experience, or you’ve been playing for years, whether you come on your own, or with a bunch of mates.

We have an excellent reputation for welcoming new players, helping them to learn the rules, and ensuring that they are included in the games in a fair manner, pairing them with more experienced players where necessary. There’s nothing worse than putting all the regulars on one team, and all the new players and visitors on the other. We don’t do that. We ensure that the teams are as balanced as possible, and are not afraid to mix them up during the day if it’s obvious that one team is just dominating.

We enjoy competitive play, but not to the point where half the players go home miserable because they never stood a chance.

With no paint marks or electronic hit registration, airsoft is a game based entirely on honour. Every player in the game has a resposibility to play fairly, and honestly, to ensure that every other player has a great day.

We’ve learnt from our negative experiences at other sites and from paintball games, that if you force a player to sit out while everyone finishes playing (especially if they’ve been shot very early on) it just encourages people to cheat. You’ve paid us to play airsoft, not spectate, so we make sure that the only time you sit out watching is if you’ve overdone it and need a break to recover.

We also have a great team of volunteer marshals, who help us out because they love giving people a great experience. We have hi-vis marshals overseeing the games, and we also have marshals embedded within the teams, to help feedback any potential issues or bad feeling before it becomes an issue.

It’s a very frequent occurrence in airsoft to be completely convinced that you’re hitting someone, and they’re ignoring it. Almost all the time you’re actually missing. Repeat issues with a particular player should be reported to a marshal, who can monitor them. We have a very low tolerance for “cheat callers” who, instead of speaking to a marshal, decide to start shouting at the other player, telling team-mates that the other team is cheating, and very soon half the players are grumpy, and start cheating becasue they think that’s what the other team is doing. Almost every time, the pellets are dropping 10ft short of the target, but look like they’re hitting.

Occasionally, some people can get very angry, and upset at some perceived injustice in the game. We usually remove these players temporarily, remind them that it’s a game, and once they’ve calmed down, let them back out again. We do not tolerate abusive/threatening behaviour or violence, whatever the reason – offenders will usually be asked to leave site.

There is a huge range of airsoft sites and game styles to choose from out there – overly aggressive and competitive players, along with those who enjoy causing more pain than is necessary are advised to visit a different site instead.

All of our sites have a limited range of ammo, gas, pyro, and various accessories available for purchase.

Cash & card payments are accepted on all of our sites.

This is only a rough out line of the day and we may extend/shorten certain areas to make sure you get the maximum amount of trigger time possible.

We only have limited quantities of rental guns for each site, so players requiring rental equipment MUST book in advance to secure the equipment.

We supply a gun with a high-capacity magazine, eye & face protection, and 1000 rounds of free ammo. Additional ammo is available to purchase at £10 for 3000 rounds. We also offer the option to upgrade your free bag to a 3000 round one on arrival for only £5. It is difficult for us to predict how many rounds you will get through in a game, as it depends on how trigger happy you are!

The provided eye & face protection is usually supplied in the form of a steel mesh mask (like a fencing mask) as they are not prone to steaming up. Wearing glasses underneath will likely lead to steaming up, we recommend contact lenses if you have them.

We do not provide any clothing, please ensure you dress for the expected weather, and consider a change of clothes for the drive home in case you decide to crawl through a muddy area! Sturdy boots which provide ankle support are strongly advised, as are long-sleeves, full-length trousers and gloves. A hoodie will help provide additional protection for your neck and ears.

Save money by booking discounted tickets below. Discounted tickets are available to pre-book right up until midnight, the night before the event.

Non-booked players arriving on the day with their own equipment will always be accomodated but entry will be charged at full price (usually £32).

Rental kit MUST be booked in advance, as we only have limited quantities available.

In line with accepted business practice, tickets purchased for a specific event are not refundable unless the event is cancelled. Details can be found in our Terms and Conditions of Ticket Sales.

We do not cancel games due to inclement weather (unless it is impossible to get to site or deemed too dangerous). No-shows will not receive a refund unless exceptional circumstances apply.

If you find that you are no longer able to attend an event, or have booked the wrong date or venue, we are always happy to transfer tickets to a different date or venue if we are given sufficient notice, to avoid you losing out. We may also offer website credit if that is more suitable.

Please note that we chrono using the weight of BB you are set up for in order to accurately gauge the energy that your gun will be producing in the field. Sniper and DMR weapons are permitted to operate at higher energies but are not allowed to be fired if your target is within 30M. You must also have a standard power (1.14J max) back-up weapon on you to fall back to if your enemies get within 30M (e.g. pistol, SMG, or short shotgun etc).

Any guns in the “standard” category are only permitted to use ammo weights up to 0.32g due to the potential for excessive pain and potential injury at close ranges.

We take great care to ensure the accuracy and reliability of our site chronographs, if your muzzle energy exceeds the limits in the chart below when measured, you will not be permitted to use it. We recommend when tuning your guns that you set them to around 10-20fps below the limits.

The chart below is what we use at chrono to establish the maximum FPS for each weight of BB, depending on the class of gun you are using.

Energy to FPS conversion chart - Gunman Airsoft

Story to follow, usually within a couple of weeks prior to the event.

Mid-month – Operation: Dark Zone

The Division

After the total collapse of New York during a Smallpox Pandemic named “Green Poison”, a number of sleeper agents of the titular Homeland Security force known as ‘The Division’ were awoken to combat the chaos of a city on its knees.

The government forces of the JTF tried to contain the outbreak and the violence that then ensued from gangs and disenfranchised thugs inside the contaminated boundaries.

 

The city fell. And the rest of the world followed. 

 

In the past year a serious threat to national security has established itself, a gang known as the ‘Hyenas’ – a group of opportunistic raiders that prey on struggling civilian encampments through violence and intimidation. These hedonistic scavengers take everything they can steal and destroy everything else to deprive their enemies of valuable resources.

The Hyenas are led by a council of the strongest pack leaders.

 

It seems now that the violence has pushed out of the city and into the rural outskirts, each group trying to survive the pandemic.

 

After the outcome of Division Ops: Supply, both the JTF & Hyenas, have got the supplies to push back into the Dark Zone

The very first extractions went without a hitch, but soon greed got the better of some JTF and the Hyenas, and soon going into the Dark Zone became dangerous as these deserters set up traps to claim gains from others’ hard work. 

 

The Rikers seem to have made the most of a quiet dark zone as the JTF and Hyenas fought for influence and supplies so they could enter the Dark Zone, The Rikers wearing impregnable armour and shields making mincemeat of those caught unaware, but those that can take them down gain much reward from claiming their gear for their own.    

JTF and Division. 

The Joint Task Force is a coalition of the National Guard, firefighters, police officers, civil volunteers, and members of other civil services. They are all of what remains of their respective groups and work to stabilise the country. Although JTF soldiers were overworked and possessed meagre resources, they still worked in tandem with The Division to restore order and stability in New York. 

The Division is a group of elite civilian sleeper agents who work for the U.S. Government. They are to be activated during a dire catastrophe or disaster and are the last line of defence when all else fails. Their goal is to save what remains of society and to ensure the continuity of government. 

Hyenas

These roaming scavengers are thieves and murderers, who prey on the weak and incautious for resources, and kill for kicks, as well as destroying everything they can’t salvage to hobble their enemies. The Hyenas show a lack of free world discipline, roaming around in groups.

NPCs

Rikers

Rikers will be heavy targets carrying the most valuable loot, their juggernauts can only be taken out by the most accurate of shots. This will be briefed on the day 

 

Rikers will only be played by Gunman Marshals.

Objective 

Primary Objective 

Search the site for loot crates and extract loot rucksack 

Secondary Objective

Find Division Tech. 

Regen Clocks

Regen clocks will be in each teams’ Regen point.

You may only Regen when the minute hand is in your team colour – DON’T SHOOT OUR CLOCKS

 

Loot

Loot will be a simple A4 Laminated card with a picture on it and will have a value and type.

You can only take ONE loot card from a loot crate and can only carry one type of loot.

You can exchange ONE loot card at a crate, for a higher value.

 


Division Tech 

Division Tech will be a Simple A4 Laminated Card with a picture on it and will have a value, the more the Division tech you have the more it is worth.

You can only hold one Division tech in your bag at a time 

 

Dark Sync 

Dark Sync will be a simple a4 Laminated card, You must follow the rule written on the Dark Sync card.

If a Dark Sync is Extracted by your team it removes all your value you have Extracted so far.

 

Extraction

Since communication to the outside is extremely limited, to start an extraction teams must go to a designated extraction zone, each team has the ability to call in a chopper lift and extract their loot from a fixed LZ after 1 hour (The Wall). A rope will be the chopper line and all they need to do is Karabiner their loot backpack to it until the clock stops (Mcom will be set up). Then the extraction is completed and they can BAG the loot. 

The Chopper call will be put over all radio channels.

 

Rules of the Rucksacks.

Each team will have a rucksack colour marked for their team. If the player carrying it is killed, the rucksack MUST be left on the floor for other teammates to retrieve.

YOU MUST NOT TAKE ANOTHER TEAM’S RUCKSACK.

However, you can loot the rucksack for ONE LOOT CARD. 

You can also remove another team’s bag of their extraction and replace it with your own. 

 

Things to know and think about

We will be giving a bonus to the player who most looks the part.

We have full catering on site.

We advise you bring plenty of water and rations to consume during gameplay as you will be out for up to 2hrs – 3hrs at a time.


Please try to be as prepared as possible with the kit to save time in the morning. 8.00am ARRIVAL!!

Special offer! Weekend walk-on tickets only £40. That makes the second day cheaper than half-price!

Gunman Eversley Alpha (Hampshire)

Gunman Airsoft - Eversley The Welsh Dr (Off A327)
Hook, Hampshire RG27 0PX United Kingdom

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