Mid-Month – Operation: Dead Drop
Scenario
2031 – Everglades, Florida
Months of covert operations have left the Everglades littered with hidden intelligence caches.
Before retreating, undercover agents from both the Joint Task Force and the Cartels concealed documents, weapons, cash and encrypted communications throughout the swamps, intending to recover them at a later date.
That opportunity never came. Now both sides have discovered the existence of the Dead Drops. Whoever recovers the most intelligence will gain detailed information on supply routes, safe houses, weapon caches and future operations around Miami.
The race is on.
Cartels
The Cartels know the Everglades better than anyone.
Using hidden trails and local knowledge, they intend to recover the Dead Drops before the Joint Task Force can secure the intelligence.
Every document recovered strengthens the Cartels’ hold over South Florida.
Team Identification: Red Armbands
Joint Task Force
The Joint Task Force has launched a rapid search operation to recover the hidden intelligence before it falls into enemy hands.
Each recovered cache provides valuable information that could finally break the Cartels’ network across Miami.
Team Identification: Blue Armbands
Objectives
Objective Alpha – Recover the Dead Drops
At the start of the game, eight intelligence caches (ammo crates) are hidden across the battlefield.
- Each cache contains classified information.
- Players must locate the caches and return them safely to their Headquarters for 10 Points
- Players may return them to extraction Zones fo 20 points
- Only one cache may be carried by a player at any time.
- Dropped caches remain in play and may be recovered by either team.
Objective Bravo – Secure the Courier
Intelligence is no use if it never reaches headquarters.
- Any player carrying a Dead Drop becomes a high-value target.
- If taken out by enemy team and their tag removed and taken to Headquarters for 5 points
- Courier tags can’t be taken from Headquarters if raided
Objective Charlie – Raid Enemy Headquarters
Recovered intelligence is not completely secure.
If the opportunity presents itself, teams may raid the enemy Headquarters and steal any Dead Drops that have not yet been moved to extraction.
Successfully stolen intelligence must be returned to your own HQ or extraction to score.
Objective Delta – Extraction Zone
Game Control marks the active extraction point with a flag.
Recovered Dead Drops must be delivered there before the helicopter departs.
Each successful extraction scores:
20 Points
When the helicopter leaves, a new extraction zone will later become active elsewhere on the battlefield.
Dynamic Side Missions
New Dead Drop
A fresh intelligence cache has been discovered.
Game Control places a new crate somewhere on the battlefield.
First team to recover it scores:
15 Points
High Value Target
A courier carrying critical intelligence has been identified.
A marshal secretly nominates one player already carrying a cache.
If that player reaches HQ:
Bonus 10 Points
If they’re eliminated before arriving, the bonus is lost.
Burn Notice
Enemy agents are attempting to destroy sensitive intelligence.
One Dead Drop is designated as “critical.”
Returning it to HQ awards:
20 Points
Field Informant
A local informant has offered intelligence.
Escort the informant safely back to HQ.
Reward: 15 Points
Final Phase – Last Transmission
With twenty minutes remaining, one final intelligence cache is placed in the centre of the battlefield.
This cache contains the location of senior cartel leadership.
The cache is worth:
30 Points
Expect both teams to commit everything they have to securing it.
Basic Rules
Milsim Lite days at Gunman are suitable for players of all experience levels but are especially aimed at those who want a little more realism than a standard skirmish while still enjoying plenty of action and a lunch break.
Games usually last around two hours and feature multiple objectives, teamwork, and plenty of trigger time.
If you are hit:
- A teammate must reach you and start tying a bandage on you”
- Once you are bandaged you can return to the fight.
Good teamwork makes a huge difference in these events and is often essential for completing objectives successfully.
Players may use any realistic-looking airsoft weapon, including two-tone replicas, provided they comply with the site’s power limits.
Mid-cap magazines are recommended, although hi-cap magazines are permitted within the site’s ammunition limits.
Rental equipment is available.

