FilmSim at Camp Alpha Sun 22nd September 2024

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Sun, 22nd September

£28.00 – £58.00

Bored with 15 minute team-deathmatches or capture the flag airsoft games?
Had enough of “paintball games with airsoft guns”?
Want to work tactically with team-mates to complete objectives but never have the time or space available?

Come and try a very different airsoft experience to the average skirmish at one of our Filmsim Open Weekends!

First, what it’s not about:

Our Filmsim games are not about “shoot loads of ammo mindlessly at the other team”; that’s a skirmish game, and you can find that at just about any other airsoft site.

If you just want to run around, spraying ammo all over the place, in short scenarios without thinking too much, then Filmsim is not for you. Have a look at one of our Skirmish Weekends instead.

So what is it about then?

Our FilmSim Open Weekends are designed to offer a more involved, realistic, and fun experience than a basic skirmish offers without being too complicated for new players. The rules are a little more involved than normal skirmish games, and specific rules or mechanics may be added according to the scenario being played. We recommend familiarising yourself with the general Filmsim rules in advance, and listening carefully at the morning’s briefing.

Filmsim open days present a more accessible and casual experience compared to the more full-on weekend themed events and MilSims run by our sister company Filmsim. If you enjoy our Filmsim Open Days but want more, then we recommend you try one of the full weekend themed events found at https://filmsim.co.uk/events/. Team recognition is based on your uniform (so no armbands), games last all day, and rules of engagement apply (especially to Government forces).

General

The weekend will usually have some kind of story/narrative behind it, and we encourage players to get involved with this, preferably with some role-playing (or dressing up) where they can. The story may develop throughout the day or weekend, depending on the course of events during gameplay. Sometimes we run multi-weekend narratives, with the outcome of one weekend affecting the dynamics and story of the next. For example, if a weekend ended with a Special Forces team missing their extraction window, the next weekend may continue the story with them being persued by an angry enemy as they try to reach a secondary extraction or a safe house.

The story will usually be published on our Facebook Page a couple of weeks before the event. We love it when players come dressed up, and are willing to get involved with role-playing rebel freedom fighters, crazy drug dealers, or whatever other weird faction has been written into the game. There is no obligation to do this, but we can guarantee it’s great fun!

Game sessions are longer (usually two hours, breaking for lunch, then another two hours) with multiple objectives to complete, sometimes involving more complex mechanics (e.g. you need a specific person to accompany an item to its destination, or an objective may require several conditions before being complete). The extra time also permits co-ordinated pincer attacks, ambushes, stealthy flanking manouevres etc, that are just not practical in short, simple skirmish games.

Uniform/weapons

Unlike on our full Filmsim or MilSim events where your uniform and weapon type is usually specific to the faction/team you are on, there are usually no restrictions on what you can wear or what type of weapons you can carry at our Open Filmsim weekends.

Most players will be limited to semi-auto only to encourage more tactical play, as well as making that heavy, expensive LMG you encounter a lot more fearsome when it starts spraying!

We also limit the number of weapons, and the quantity of ammo players can carry in the field. Magazines can only be refilled at respawn points (e.g. HQ or mobile field pack). There are few things more annoying in a game than trying to take an objective when there’s someone dug in real good with four guns and infinite ammo…

Very much like some of our favourite FPS multiplayer computer games, players choose their loadout based on class limitations. You can change your loadout/class at any point during the game by visiting a respawn point and swapping out as required.

For the full filmsim rules please follow the link – Filmsim Ruleset

Save money by booking a ticket in advance at a discount. Tickets are available to pre-book right up until midnight, the night before the event.

We will always accept non-booked players with their own kit where possible, but rental kit MUST be booked in advance, as we only have limited quantities available.

Please note that we chrono using the weight of BB you are set up for in order to accurately gauge the energy that your gun will be producing in the field. Sniper and DMR weapons are permitted to operate at higher energies but are not allowed to be fired if your target is within 30M. Any other guns are only permitted to use ammo weights up to 0.32g due to the potential for unnecessary injury at close ranges.

We take great care to ensure the accuracy and reliability of our site chronographs, if your muzzle energy exceeds the limits in the chart below when measured, you will not be permitted to use it. We recommend when tuning your guns that you set them to around 10-20fps below the limits.

FPS chart

For the full filmsim rules please follow the link – Filmsim Ruleset

Special offer! Play Saturday and Sunday for only £40.

Mid-month – Operation: Badlands

In 2020 more than $411 million worth of cocaine and marijuana seized by the U.S.Coast Guard was offloaded at Port Everglades in Fort Lauderdale to be transported to Tampa for testing and destruction. 

As it was going through the Everglades the transport vehicles were ambushed by the Cutters, an Everglades Cartel, and the Percenters – a paramilitary force which calls the Everglades its home.

 

The Everglades have erupted into violence as the would-be gangsters and paramilitaries tried to get in on the drug trade, joining either the Cutters or Percenters and breaking the peace between the two gangs.


The FBI, DEA and the ATF are under so much tension from both the public and government officials, that they have called on help from members of anti-drug forces all around the world including military operations into a Joint Task Force.

The Cutters

Now find themself at war with the Percenters and The JTF, trying to move their stolen drugs across the State lines without losing their man power to the JTF or their shipments to the Percenters. 

 

They must move their drugs from their stash houses to their safe house.

 

The Percenters

They advocate for a free America and the right to bear arms, but find the government isn’t doing enough to protect Americans. They see a chance to make some easy money to buy weapons so they can do what the government cannot. 

 

Their objective is to steal from the cutters as they transport their drugs from the stash houses to the safe houses, then returning the drugs to their safe house. 

 

(CAN NOT RAID STASH HOUSES OR SAFE HOUSE OF THE CUTTERS OR CAMP AT THESE LOCATIONS)  

 

The Joint Task Force

With all the activity of the Percenters and the Cutters in the area, the JTF moved their HQ closer to the action, trying to slow the tide of drug movements and also to detain Members of the Percenters.

If they wound or find a wounded member of the Cutters or Percenters, they can recover the drugs from either but also can detain them.  

 

To detain a player you simply “cover as if reviving” and then that Cutter or Percenter gives you their arm band.

If you are detained, you are KIA, go back to your hard regen and retrieve another armband.

 

Things to know and think about

We will be giving a bonus to the player who most looks the part.

We have full catering on site.

We advise you bring plenty of water and rations to consume during gameplay as you will be out for up to 2 hrs – 3hrs at a time.


Please try to be as prepared as possible with the kit to save time in the morning. 8.00am ARRIVAL!!

Basic rules.

‘Milsim Lite days at Gunman are suitable for all levels of airsoft player, but are especially aimed at players who want slightly more realism than a skirmish game offers, while still getting plenty of trigger time and a lunch break.

The games usually last for two hours at a time and will contain several objectives and a good amount of trigger time.

When you are shot a team-mate must get to you within 2 metres of you and call “covering”  you then count to ten to get you back in the game.  

Being able to work in a team makes a big difference in these kinds of games and is often essential to complete objectives.

You may bring any realistic weapon including two-tone guns as long as they do not exceed the site power limits.

Mid-cap magazines are recommended, but hi-caps are welcome within ammo limits.  Rentals are available.’

Special offer! Weekend walk-on tickets only £40. That makes the second day cheaper than half-price!

Gunman Eversley Alpha (Hampshire)

Gunman Airsoft - Eversley The Welsh Dr (Off A327)
Hook, Hampshire RG27 0PX United Kingdom

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