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The Division: Supply Run – FilmSim at Camp Alpha Sat 17th February 2024
Sat, 17th February£28.00 – £85.00
For the full filmsim rules please follow the link – Filmsim Ruleset
Special offer! Play Saturday and Sunday for only £40.
After the total collapse of New York during a Smallpox Pandemic named “Green Poison”, a number of sleeper agents of the titular Homeland Security force known as ‘The Division’ were awoken to combat the chaos of a city on its knees.
The government forces of the JTF tried to contain the outbreak and the violence that then ensued from gangs and disenfranchised thugs inside the contaminated boundaries.
The city fell. And the rest of the world followed.
In the past year a serious threat to national security has established itself, a gang known as the ‘Hyenas’ – a group of opportunistic raiders that prey on struggling civilian encampments through violence and intimidation. These hedonistic scavengers take everything they can steal and destroy everything else to deprive their enemies of valuable resources.
The Hyenas are led by a council of the strongest pack leaders.
It seems now that the violence has pushed out of the city and into the rural outskirts, each group trying to survive the pandemic.
After the outcome of Division Ops: Influence, The JTF seem to find a foothold from the Hyenas.
Soon they were receiving Airdrops of much needed Supplies to help maintain the foothold, and holding them ready for transport into the city.
The drops were seamless at first, then strange things started to happen: the drone chips and transmissions would issue three coordinates in the area, when the JTF arrived the supplies were missing and it seems the Hyenas also received the coordinates.
Soon the area erupted in firefights and skirmishes between the two and more and more supplies were missing from the location. Supplies are now low for both sides and they must find out why and reclaim supplies or the hold and health of the area could fail.
JTF and Division.
The Joint Task Force is a coalition of the National Guard, firefighters, police officers, civil volunteers, and members of other civil services. They are all of what remains of their respective groups and work to stabilise the country. Although JTF soldiers were overworked and possessed meagre resources, they still worked in tandem with The Division to restore order and stability in New York.
The Division is a group of elite civilian sleeper agents who work for the U.S. Government. They are to be activated during a dire catastrophe or disaster and are the last line of defence when all else fails. Their goal is to save what remains of society and to ensure the continuity of government.
These roaming scavengers are thieves and murderers, who prey on the weak and incautious for resources, and kill for kicks, as well as destroying everything they can’t salvage to hobble their enemies. The Hyenas show a lack of free world discipline, roaming around in groups.
A destructive criminal faction that has surfaced as a result of an organised prison break from Rikers Island. These hardened criminals are now low in number after the work of the JTF and Division.
Rikers will have Dog Tags
Rikers will only be played by Gunman Marshals
Recover supplies from drop points and return to your stash house, you require one type of each Supply drop at your stash house
Recover Dog Tags, each Dog Tag you are over your starting number will see how easy it is for you to move your supplies out of your stash house.
Regen clocks will be in each teams Regen, you may only Regen when the minute hand is in your team colour – DON’T SHOOT OUR CLOCKS
Supplies you wish to save must make it to your Supply Stash, Supply Stash can’t be raided unless you commence a raid by informing your team marshal and paying 15 Dog Tags (These Dog Tags go to the enemy)
Supply drops will be physically represented by ammo crates, jerry cans, cases & items.
- You can not carry more then one on you
- If you are shot while carrying an item you must drop it.
- If you are KIA then you must leave it where it is and not take it to your spawn
These will have more briefing on the day
Dogs tags will be physically represented by 3D printed Tags.
- Each player will be issued a Dog Tag
- If you are calling for your team medic and bleeding out an enemy player can come up to you and count to ten, once they have counted to ten you must give them your dog tag
- Dog tags must be visible
- If you find an enemy with multiple dog tags you can only take one (Get some Friends to rob them also)
- Dogs tags will be collected at lunch and counted, and at the end of day.
- You can trade 15 Dog Tags to raid the enemies stash house. You must inform your team marshal before commencing a raid (These Dog Tags go to the enemy)
Things to know and think about
We will be giving a bonus to the player who most looks the part.
We have full catering on site.
We advise you bring plenty of water and rations to consume during gameplay as you will be out for up to 2hrs – 3hrs at a time.
Please try to be as prepared as possible with the kit to save time in the morning. 8.00am ARRIVAL!!
‘Milsim Lite days at Gunman are suitable for all levels of airsoft player, but are especially aimed at players who want slightly more realism than a skirmish game offers, while still getting plenty of trigger time and a lunch break.
The games usually last for two hours at a time and will contain several objectives and a good amount of trigger time.
When you are shot a team-mate must get to you & tie one of your bandages to your wrist to make you live again
Being able to work in a team makes a big difference in these kinds of games and is often essential to complete objectives.
You may bring any realistic weapon including two-tone guns as long as they do not exceed the site power limits.
Mid-cap magazines are recommended, but hi-caps are welcome within ammo limits. Rentals are available.
Whilst in field all players must:
Carry 2 bandages
Carry 2 aggressive grenades FRAG/INCENDIARY
Soldier – Only have up to 600rnds worth of ammo loaded in mags
Support Gunner – Only have up to 3000rnds worth of ammo loaded in mags
Players must NOT take into the field any more MAGS than their ammo limit!
You can only reload at a controlled re-gens, (this includes BFGs), unless you push/drop the bbs in your mags by hand (no loading tool/pouring into high caps).
You may carry only 3 standard loaded Pistol mags. Any more must be included in your ammo limit.
Each day the marshal team will decide who is best dressed for the theme of the game and they will be given a bonus for that game.